Friday, March 30, 2012

The Adventure Begins!

Final Project time for Physics based animation! We're extending our smoke simulation from Assignment 2 to do a water simulation with a semi-langrangian approach, because we think water's pretty cool. Here's our rough timeline:
  • This Weekend: Get familiar with the base code (Jason's) and strip it of the smoke specific-parts
  • By Saturday April 7th: Have our individual parts completed (Jason is doing velocity extrapolation and surface tension, I (Christine) am doing level sets). 
  • Monday April 9th: Combine our parts to make a working 2D water simulation
  • Friday April 13th : Mid-Review Day. We are going to do our best to have our sim in 3D by this day, but it may take the weekend after.
  • Monday April 16th: It will definitely be in 3D by this day!
  • May 7th: Final Project due!
We will spend the weeks between April 16th and May 7th making it awesome and more interesting, but the breakdown of those goals are TBD at a later time, depending on where the project takes us. Right now we are considering implementing viscosity for simulating thicker fluids and also creating different types of sources for the liquids (pouring water , dropping water volumes, etc.)

Here are some videos that have inspired us (we could watch these things for hours!) :







Here we go!